We aim to nurture young minds and also increase the ratio of students studying tech-oriented courses by providing a platform to explore their potential and interest in the field of Science.With experiential learning as its prime focus, the curriculum consists of about 90 lessons and hands-on STEM activities that will help students develop important life skills such as creativity, critical thinking, problem-solving, teamwork, and attention to detail.
STEM education curriculum for teaching the basics of electronics, physical computing, robotics to kids through engaging STEM activities.
NO EXPERIENCE REQUIRED
Our Training is designed for “Absolute Beginners” who wants work with the latest technologies and find innovative solutions.
100% PRACTICAL CLASSES
Designed to teach kids about scientific concepts and to help them think critically while solving problems.
Fully online program designed to jump
start your career in this exciting and
rapidly expanding field.
We have a team of experienced instructors who are passionate about teaching Science, Technology, Engineering, and Math.
This course provides the opportunity to
work on industry projects as part of
Get certified get placed, Our training
will be focused on opening new doors
for your career.
Basics of electronics through engaging STEM activities such as glowing an LED, making a DIY turntable, controlling DC and servo motors, etc. Introduction to Programming
Introduces students to programming with using programming software – through coding activities such as drawing shapes, creating games etc.
Teaches physical computing through exciting STEM activities such as controlling characters using evive, creating exciting games, making a smart LED street light, etc.
Introduction to Robotics
Teaches kids robotics with hands-on robotics activities such as assembling a basic mobile robot, building a Smartphone-controlled robot, a Follow Me robot, etc.
Introduction to Artificial Intelligence
Teaches Artificial Intelligence and Machine Learning Techniques using Graphical Programming.
Deeper teaching into electronics through projects such as understanding the effect of series & parallel resistors in a circuit, visualizing analog & digital signals, etc.
In-depth session on physical computing using PictoBlox through activities such as making an RTC, creating games, controlling projects using voice commands, etc.
Robotics and programming
delve deeper into robotics with fun hands-on robotics projects such as building a gesture-controlled robot, obstacle avoiding robot, line following robot, etc.
Internet of Things
Introduces students to the basics of Internet of Things (IoT) and home automation through engaging IoT projects as retreiving data from the cloud, voice-controlled home automation, etc.